I don’t have too much to add to this article, so I’ll let it speak for itself. Cnet has published a short review of each portable gaming device, each with pros and cons and who the device works best for. Disagree with any of their suggestions or implications? Post it in the comments! Continue reading
The famous Guinness Book of World Records recently conducted some research to determine the top 50 video game endings of all time. On the list were games such as Portal 2, Kingdom Hearts, and “Half-Life: Episode Tow [sic]“, none of which topped the chart. We’re all used to seeing Gamespot and IGN coming up with lists like this that survey hundreds of thousands of people online over the course of a month or more, but Guinness released this list after tallying the votes of just 13,519 “fans of gaming”. Guinness is well known and regarded as the official source on many world statistics, but did they devote enough time and effort into this list to get an accurate idea of how gamers really feel? Continue reading
Never having had the opportunity to swap games before, I was given a shot at what every kid did all the time just once. The Trade-off? A friend’s copy of International Superstar Soccer for my Castlevania 64.
Post a comment using your steam name as a login. Three random winners who choose the Mario Retardy winner will get a $20 steam game of their choice! Continue reading
Nintendo has enjoyed an amazing history since the ’80s. Almost everyone is familiar with their achievements in gaming ever since Donkey Kong. With three decades worth of gaming history in the spotlight, it’s easy to forget that Nintendo has been around for a much longer time. While almost everyone these days know about their early exploits with the Hanafuda cards, most people know next to nothing about what came in between those days and Donkey Kong.
A lot took place in between those two time periods. There’s a whole 70 years of history in between those times. Some of it was good, some of it was bad, and some of it was just screwed up and crazy, especially when keeping in mind what kind of company Nintendo would later grow to become. For starters, we know Nintendo is great at parodying cheaply made half-games with Wario Ware, but you know what else they did? Continue reading
I remember trading carts with friends and classmates very fondly. Sometimes you got what you wanted, sometimes you did not but there was always a chance to find something new, interesting and/or enjoyable. After the jump a tale of two games: Ultraman : Towards the Future and Lagoon, both for the SNES.
You read that right, an official Phoenix Wright movie has been in the works for some time now and is scheduled to be released worldwide. This was confirmed during a Q&A session with the movies director, Takashi Miike. In the Q&A, Takashi stated that there would be plans to release different dubbed and subtitled versions of the film outside of Japan. The film itself will be based on the first five court cases of Capcoms famous Ace Attorney series and will be sticking closely to the games plot and art style. Takashi stated that he wishes to stay true the games style to appease to the fan base, while allowing room for non-gamers to enjoy it as well. Despite this, the first press screening of the film received less then stellar reviews, but surprisingly received more positive reviews from the paying public’s World Premiere. Right now the film is in the top 10 audience awards list with an average rating of 4.3 out of 5.
With the release of the official trailer for the Skyrim Creation Kit today, Bethesda is poised to release their most powerful modding tool to date. With tools for dialogue, world creation, object placement, and even item creation, this tool looks like a wet dream for modders who have already been hard at work since Skyrim’s release almost 3 months ago. The creation kit will be integrated with Steam Workshop to provide simple uploads, downloads, and updates without having to register on multiple different sites like I’m sure many of us remember doing for Oblivion. Production director Ashley Cheng also mentioned the possibility of a creation kit for consoles at some point in the future, but the initial release will be PC only. Continue reading
Q: What are your respective backgrounds in programming, and how did you come together to form Starflower Games?
A: There are not much to say about our programming backgrounds. We started Java programming in school
in 2005. We have made some incomplete games before but nothing like the Project Black Sun. Continue reading